Main Salmon River rafting trip with O.A.R.S.

The best—and nearly only—way to experience the 2.3 million acre Frank Church River of No Return Wilderness of Central Idaho is by whitewater raft down the Main Salmon River. The route along the Wild and Scenic section of the Salmon runs 80 miles and requires extensive whitewater experience and permits…or can be booked with an adventure outfitter like O.A.R.S.

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Why choose the Main Salmon with O.A.R.S.?

The O.A.R.S. Main Salmon River trip takes five nights, six days and delivers families through pristine high desert and forested wilderness. Multiple outfitters take this course, but we recommend O.A.R.S for many reasons, including stellar guest service, the comfort of good food and camps, and river expertise.

The Salmon River remains undammed for over 400 miles, and the Frank Church Wilderness is alive with prehistoric, native, and pioneering history, as well as wildlife. O.A.R.S. guides are knowledgeable about both, able to educate guests along the way with nature talks, history lessons, and wildlife spotting. If that’s not enough for you, this O.A.R.S. itinerary employs no fewer than five modes of transportation down the river: guests can ride in an oar boat, dory, paddleboat, inflatable kayak (called a ducky), or stand-up paddle board (SUP).

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What to expect on the Main Salmon:

All five nights along the Main Salmon with O.A.R.S. are spent on sandy beach campsites along the river, with tents and sleeping bags and pads provided. Guests start the trip in McCall, Idaho, where a pre-trip meeting takes place the night before departure. This is the time to ask last-minute questions, get your dry bags to pack belongings in, and meet your trip leader. During our meeting, we met Trip Leader Diego, as well as the other guests on the trip. Diego gave us a weather report—our trip would be hot and dry—and final tips on packing—we’d need two water bottles each, plus lots of sun protection. Our trip included 11 guests total: my multigenerational family of two teens, myself, and my father, plus one more father and son, one mother with two sons, and one couple. In total, we had five kids ages 12-16 and six adults.

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The next morning, our trip started at 7 am with an amazing chartered flight from McCall to Salmon, Idaho in 2-8 passenger planes. We watched out the windows as the rugged peaks and mountain meadows passed below us, knowing we were essentially being deposited into our wilderness area. From Salmon, a rather brutally long bus ride took us to the put-in point along the river, where we were set to depart at the start of the Wild and Scenic section at Corn Creek. We stopped along the way of this two-hour ride at a small store where we could purchase any extra drinks we’d like on the trip. O.A.R.S. provides enough soda, wine, and beer for guests to have approximately two drinks per evening; extra is allowed in moderation. We could also grab any extra items we’d forgotten at this point, such as batteries, sunscreen, sunglasses, or water bottles. All extra drink purchases become communal unless requested otherwise.

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Once we arrived at Corn Creek, we met the rest of our guides who’d be joining us for our week on the Salmon. We had a great crew, as I always have with O.A.R.S.: guides Amber, Morris, and Prester, as well as college-aged gear guides (rowing only gear, not guests) Rose and Dakota. All are essential to the trip and all interact with the guests. We got dialed in on rafting safety (Day 1 of any trip includes multiple talks on protocol and safety) and were on the river before lunch.

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We rafted only an hour or so before stopping to eat on a sandy bank, during which we learned about dining protocol—hand washing, water bottle filling, and trash clean up—and were introduced to the inflatable kayak ‘duckies’. These solo-passenger rafts are popular but require just a bit of skill. Anyone wanting to raft the river in duckies needed to take a ‘swim test’ before we left the lunch spot. This test involves paddling the ducky in an eddy, purposely flipping it over, and getting oneself back in in deep water. This sounds intimidating, but with tips from the guides, everyone in our group who took the test, from the teens to the grandfather, passed.

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We rafted another three hours or so, navigating through our first rapids, Killum, Gunbarrel, and Rainer, before landing at our first night’s camp. Here, we learned all about camping protocol, including how to create a ‘fire line’ to off-load the boats of gear (everyone helps) to how to set up our tents and where to find our sleep kits (which included sleeping bags, tarps, and pillows). We also became acquainted with the ‘Unit’ at this point, sometimes called the ‘Groover’. This portable toilet system is required by all rafting parties on the river as part of the Leave No Trace principles followed. It takes some getting used to if you don’t spend a lot of time in the outdoors, but embrace the Unit: after all, it’s the only option.

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After setting up camp, we found ample time to play, swim, and get to know one another better through conversation over cold beers and sodas. Our guides surprised us with several beach toys brought out from the depths of the boats, including frisbee games and a fun washer game similar to horseshoes. A salmon dinner was followed by more community time around the ‘circle’ (of chairs), where adults conversed and kids brought out card games. Around 8 pm, the summer heat was broken by a spectacular thunderstorm and hail storm: we all dug out rain jackets and scurried to the sanctuary of our tents to wait it out. For most of us, this was the only night on the trip we didn’t sleep out under the stars and bright moon.

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The next morning, the coffee call came around 7 am, followed by breakfast of huckleberry pancakes, sausage, and fruit at 8 am. We packed up camp around 8:30, filled up our water bottles with filtered river water, and were back on the boats before 9 am. The next five days followed the same general routine: coffee call, breakfast, camp breakdown, rowing on the water interspersed with challenging rapids, hikes to historic points, or wildlife, lunch, more river time, arrival at camp, playtime both in the water and on the sand, appetizers and drinks, dinner, and community time. As guests, we set up our own tents and helped on and offload boats, but never cooked or planned any of the itinerary.

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Each day on the river brought something new: on Day 2, we floated past a hot springs (and would have stopped had the temperature not been nudging 100 degrees) and stopped to look at Native American petroglyphs, on Day 3, we toured a historic cabin and ranch once owned by river legend Jim Moore, on Day 4, we stopped at hermit Buckskin Bill’s homestead and store, and on Day 5, we hiked a short distance to an old-growth yew tree grove and the foundation of a Chinese mining claim.

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Each morning and at each lunch break, guests can decide which type of raft to ride in or paddle: I liked to alternate between the paddle raft, where guests help paddle, the dory, which sits higher on the water and cuts through rapids with precision and grace, and the duckies, which takes more concentration with bigger rewards. When we needed a break, we could sit back and relax on a gear boat, rowed by guide Morris, who regaled his passengers with stories and tales. The kids gravitated to Morris’ boat as well, but mostly clamored for time in the duckies and on the SUP (allowed in small rapids and riffles, after kids have proven themselves).

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Evening entertainment took on varied forms as well: we played games of ultimate frisbee and card games, played in the water during kayak wars and SUP practice, and even made a ‘raft slide’ of an overturned paddle raft. During two magical evenings, we were treated to talks by the campfire circle on local history and conservation by geology teacher turned river guide Morris. Meals were excellent and varied from Day 1 to Day 6, and to a person, our six guides were hard working, fun-loving, and responsible.

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By Day 3, we’d hit a stride of river life that truly fell into pace with the current. Without screens or smart phones, we slowly felt the tethers of day-to-day demands fall away, to be replaced by a quiet rhythm of sunshine, river water, and fun companionship. By Day 6, we felt so acclimated to river life it felt odd to return to civilization: trucks on the road overlooking the river on the last day felt jarring after so many days without the sound of them and day trippers felt like intruders. While we were ready for a shower and to call loved ones with news of our trip, we never felt uncomfortable on the river: with some much time in the water, we didn’t feel as dirty or grimy as we might backpacking.

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Tips for a successful O.A.R.S. trip:

  1. Remember you’re in a communal environment. This means helping out with gear, respecting rules and people, being considerate (please don’t cut in line at lunch or take the best tent site every night), and acting to keep rafts and camp clean and safe. O.A.R.S. makes sure a hand-washing station (a rather ingenious bucket and hose contraption) is available before every meal and at every ‘bathroom’ location, and everyone is expected to use it to keep germs at a minimum in such an intimate environment. Parents, don’t just do all the above yourself; teach kids to follow rules and be considerate as well.
  2. Expect to follow Leave No Trace guidelines. This means all trash, even ‘micro-trash’ such as table scraps, must be disposed of in the designated containers, because everything packed in will be packed out. It also means you’ll be expected to follow Unit protocol, which does have some rules involved. For instance, liquid waste goes in a different place than solid waste, as does toilet paper and feminine products. Yes, this is gross to think about, but the sooner you leave your inhibitions behind, the better. The Unit is always set up in a discrete place at camp, and while it’s odd to go to the restroom in a place without walls or a door, it affords a beautiful view, and there’s a system to ensure some privacy. Wondering what the ‘Unit’ is, exactly? It’s a metal bucket with a toilet seat attached, which can be seated shut between camps. Does it smell? Not as badly as a pit toilet or port-a-potty. Is plumbing preferable? Sure, but it’s better than being the cause of waste left in camps that will be used by numerous rafters all summer.
  3. Follow the packing list. Our trip was a hot one, with days over 100 degrees, but I was still glad to have my rain gear when we encountered that thunderstorm. And you never know when the weather will change, so you can bet I had my fleece and base layers at the bottom of my bag, albeit untouched.
  4. Don’t expect showers, cell service, or cold water in your water bottle, though you can expect excellent, fresh food and cold drinks at the end of each day. It’s amazing what can be packed into the O.A.R.S. coolers: we had steak on our last night, and fresh nectarines our last morning.
  5. Bring two sun hats and two pairs of sunglasses each. Sunglasses get lost or broken easily, and sun hats are just to precious to be without. Sunscreen is crucial as well, of course.
  6. Don’t expect O.A.R.S. to control the weather or the river (though you can expect them to navigate it with expertise). The natural elements of any river trip must be respected.
  7. Expect rules. There’s an inherent danger in any whitewater rafting trip, and while many freedoms are afforded on the water and in camp, rules are in place for a reason. We found that when we proved to our guides that our teens would listen to and respect rules right from Day 1, more privileges were granted. We love rafting with O.A.R.S. because we feel safe, but not coddled. Our boys were able to push themselves on the water, rafting every rapid in duckies if they wished, and some on the SUP. They were able to explore around camp and even sleep solo on a beach around the corner from us. They loved the freedoms they’d earned.

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A comparison of O.A.R.S. Salmon River to O.A.R.S. Rogue River:

Both river trips are excellent family trips, though the Salmon requires kids be age 12 and up in high water (spring and early summer). Both offer 5-6 day trips filled with incredible scenery, though the Salmon is largely high desert and canyon while the Rogue is more heavily forested with more dramatic canyon walls. We found the same level of guide service on both rivers.

On the Salmon, the trip begins with the scenic flight from McCall, a bonus treat, and includes rafting on dories in addition to rafts. Duckies and SUPs can be found on both rivers.

Ready to book? Get more generalized O.A.R.S. booking tips and read our Rogue River report.

As we disclose whenever applicable, we experienced the Salmon River as guests of O.A.R.S., for the purpose of review.

Camping in Death Valley National Park: Furnace Creek Campground review

We love Death Valley National Park’s Furnace Creek Ranch, but as room rates for this family-friendly Death Valley lodging option rise (justifiably…it’s a great place to stay), we’ve been exploring camping in Death Valley. Here’s what we discovered about fantastic Furnace Creek Campground!

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Families have their pick of several Death Valley campgrounds, including Stovepipe Wells campground, and all fill up fast in the primary season from February through May. Families with RVs or trailers may do fine at one of the more exposed first-come, first-served campgrounds, but for tent camping in Death Valley, Furnace Creek Campground is the clear choice.

Families can reserve a site at Furnace Creek Campground up to six months in advance, and I highly recommend doing so. The campground is comprised of both hook-up rv sites and tent-only sites, with the tent sites sectioned off in their own walk-in loop. (There are also a few drive-in tent-only sites, but they are directly adjacent to RV spots.)

The walk-in loop includes sites 115-150, and offers the full range of site quality: from fully-exposed and completely non-private to shaded and reasonably secluded. After spending four nights tent camping in Furnace Creek Campground, we recommend sites 133, 134, and 130 as prime location, with 121, 120, and 119 coming in a close second. These sites offer the most shade and comfort. It’s important to note that while these tent sites are labeled as ‘walk in’, the distance is only a matter of feet from the sites to the parking area. It’s also worth noting that sites are organized three deep: if you’re in 134, for instance, you’ll walk through the camp of 131 and 133 before arriving at your site. We disliked this structure, but it’s the nature of the beast: the desert terrain is wide and open. A walkway would be welcome, however.

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In our site of 133, we had three alcoves shaded by mesquite trees for smaller tents, space for a large tent, and room to hang two hammocks. While we wished for more space from our neighbors, everyone camping during busy spring break in this section of the campground was respectful and fairly quiet, as patrons of tent-only sections of national park campgrounds tend to be.

Amenities you need to know about:

Every loop at Furnace Creek Campground has restroom facilities with flush toilets, sinks, and water stations for filling drinking water containers, doing dishes, and the like. There are no showers. Every site has a fire pit with grate, and firewood can be bought at the Furnace Creek Ranch store. Garbage bins are located at the end of the tent-only loop, as well as camp stove fuel recycling bins.

Want more camping info? Get Pit Stops for Kids’ camping gear list!

The Furnace Creek Visitor Center is located adjacent to the campground, and offers an amphitheater, evening campfire programs, the Junior Ranger program, and a nice video overview of the park. This is definitely worth being your first stop.

Bonus! Using Furnace Creek Ranch facilities:

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The campground is a five to ten minute walk from Furnace Creek Ranch, which houses motel-style rooms, a few restaurants, a general store, gas station, and a park-like setting with tennis courts, lawn games, a basketball sport court, and spring-fed swimming pool. Can campground guests use these facilities? Yes, but read on for details:

Obviously, the store and restaurants are open to all (more on that below), and while technically the tennis and other sport facilities are designated for ranch guests, there’s nothing to stop campground guests from enjoying them with their own sport equipment.

To use the Furnace Creek Ranch pool (which you definitely will want to do), campground guests need to buy day passes from the Registration building. Passes are on a first-come, first-served basis, so it’s worth stopping in during the morning before heading out to hike or otherwise explore the park. Use the pass in the afternoon. The pool house also houses showers, so take advantage of that amenity as well.

Tip: Don’t forget about gear! Everyone in your family will need quality hiking socks, and you can get additional camping and hiking gear information in our travel gear section!

Dining:

Obviously, campers will be cooking most meals in camp, but a dinner or breakfast out at Furnace Creek Ranch can be a welcome treat. Expect higher prices at the 49er Cafe (and even higher at the buffet restaurant next door), but you’re paying for the convenience of skipping dish washing, right? Fare ranges from burgers to pasta and steak dishes, and breakfasts are typical: omelets, griddle favorites, etc. There is no kids’ menu at breakfast, so consider ordering for young children a la carte. Grab dessert from the store next door: they have a soft-serve station we enjoy. You can also grab perishables here, such as milk, ice, and cold drinks.

Distance from the interstate:

Furnace Creek Campground is on Highway 190, about 30 minutes from Beatty (Highway 95).

Rates:

Tent-only sites were $16/night at the time of our visit. (Room rates at Furnace Creek Ranch were approximately $225.)

Directions:

From Highway 95 at Beatty, follow signs to Death Valley National Park (along Highway 190).

Death Valley National Park with kids: top hikes for active kids

We love exploring Death Valley National Park with kids! And no, you won’t swelter in the heat if you follow our tips! After our fourth visit with kids (stay at either Furnace Creek Ranch or Furnace Creek Campground), we’ve narrowed down our list of favorite Death Valley hikes to our top three. These hikes–detailed below–are best for active, school-aged kids who love exploring, climbing, scrambling, and otherwise giving their parents heart attacks.

Tip: For younger kids, we recommend attempting the same hikes, but adjusting expectations of hike length.

Golden Canyon to Zabriskie Point and Glower Gulch:

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The hike up Golden Canyon to the lookout area at Zabriskie Point is 2.5 miles one-way, but multiple alternative routes exist to make it either shorter or longer. If you have two cars, the shortest route is to park one on each end and do the hike one-way. To extend the hike, travel the 2.5 to Zabriskie, then backtrack one mile to the Glower Gutch turn-off, which returns you to the parking area via a different canyon. The Glower Gutch section takes families along a dry wash and then into a very narrow canyon with plenty of scrambling down a dry waterfall. The last 1/2 mile is exposed as you hike along the Alluvial Fan of the mountainside back to the car. The trailhead starts on Hwy 190 just past Furnace Creek Inn.

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What active kids love: the Golden Canyon section of the hike comprises of the first mile or so, and offers lots of exploring up side chutes of the canyon. Kids can scramble nearly to the top of the canyon along these routes. Further up, the trail skirts Manly Peak then offers alternative trails along the ridges of smaller fans (parents can see kids from the main trail). When it gets steep, it’s time to return to the main trail up to Zabriskie. At the beginning of the Glower Gutch section, kids should keep an eye out for a man-made stone wall. Around the back of it exists the entrance of a deep mine tunnel (barred now, to keep humans out and allow access for bats).

Mosaic Canyon:

Mosaic Canyon is one of the most beautiful canyons in the park, with challenging scrambling at the beginning before opening up to a deep wash. The first half of the hike is shaded in the canyon, but the second half is definitely exposed. The hike is just a few miles each way, but you’ll want to stop often to let kids explore.

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What active kids love: Rock scrambling and climbing abounds in Mosaic Canyon. Numerous side trails take hikers to narrow ridges (careful!) and the beginning of the hike offers challenging climbing for those who seek it. (Otherwise, it’s fairly easy to manage on the main trail.) In the wash, the side trail to the right (as you go up) offers a thrilling walk along the edge of a fairly steep side canyon.

Titus Canyon and Falls Canyon:

Titus Canyon is often driven (26 miles or so from the one-way entrance), but can also be hiked from the ‘exit’ side. The trailhead is located en route to Scotty’s Castle and Ubehebe Crater (also great stops), and families can go as far or short a distance as desired. The steep canyon walls are fun to play on, though be aware that cars can drive past. (They are easy to hear coming, however.) For an alternative without cars, try Falls Canyon, accessible from the same trailhead. Backpackers enjoy this canyon, but it will largely be empty. Either is a one-way route for most families.

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What active kids love: The rock climbing possibilities are more like scrambling here, with kids able to reach impressive heights without much effort. Just be sure young kids don’t get so high that they’re afraid to get down! Geodes can be found in this canyon as well.

Tip: For a non-hike that feels like a hike and looks like a hike (but doesn’t involve a set trail), take kids to Mesquite Sand Dunes near Indian Wells. The trek from the parking lot to the highest dune is 2 miles, but kids can pick their own path (and go up and roll down as many dunes as they’d like in the space between). Bring plenty of water and a hat for shade, as this ‘hike’ is 100% exposed.

For all Death Valley hikes:
Plan to hike early in the day, exiting most trails by lunchtime. Wear sun protective clothing and hats, and insist on everyone carrying water.

Bonus pit stop!

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A trip to Rhyolite Ghost Town on the edge of the national park is well-worth a stop on the way in (near Beatty). Kids can explore ruins at-will for the most part, and there’s a short walk to a mine tunnel on the hill outside the ‘town’. Kids can also check out a jail cell and a brothel (whether you explain that last one is up to you!). There are no services here expect toilets, but it’s a nice place to picnic. Beware of rattlesnakes!

Tip: Wondering where to stay in Death Valley National Park? Read our reviews for Furnace Creek Ranch and Furnace Creek Campground.

Shenandoah National Park: Nicholson Hollow hike

Shenandoah National Park is massive, and popular Skyline Drive necessities many hours in and out of the car. Everyone knows Old Rag Mountain offers one of the best day hikes on the East Coast, but it takes most of a day and is very strenuous…not the right fit for every itinerary or every family. However, few people know about the much shorter, much more kid-friendly hike of Nicholson Hollow, accessed right from Old Rag Mountain parking lot.

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We got the inside scoop on Nicholson Hollow from the staff at Belle Meade Farm in nearby Sperryville. Instead of the tough uphill mileage of Old Rag Mountain, Nicholson Hollow follows a wide creek through the woods at a modest incline. It’s in shade, and during our June visit, the bugs weren’t bad. The trail starts 1/2 mile from the Old Rag Mountain parking lot (you follow the paved road to the sign post), then at 1.5 miles, you see a large boulder by the creek. Here, a great swimming hole spills from a short waterfall. The depth during our visit was enough for jumping off the big rock and others in the vicinity. If you continue up the trail, it leaves the creek and continues to a Y, where more trails convene. Go as far (or short) as you like.

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The first half mile of the trail is on private property; it’s fine to hike it, but remember there is no fishing allowed in this section. After that, you enter Shenandoah National Park.

Where to stay: Shenandoah National Park cuts a long path through Virginia. In order to be centrally located, it’s good to have a home base in the countryside surrounding it. Check out these options from VacationRoost.

Entrance Fee:

You will need to pay the national park entrance fee at the kiosk at the parking lot. The fee is $14 per car, or $8 per adult (kids are free).

Directions:

The Old Rag Mountain parking lot can be accessed from the Thorton Gap park entrance of Shenandoah National Park, or from the county road access off F.T. Valley Road outside Sperryville (follow signage). From the parking lot, walk up the paved road 1/2 mile to the Nicholson Hollow sign.

Disclosure: this post written in conjunction with partner VacationRoost.com.

Where to stay in Death Valley: Furnace Creek Ranch California

In stunning and desolate Death Valley, CA, The Furnace Creek Ranch is THE place to stay with kids. This place has everything, from lawn games to a spring-fed outdoor pool and dining options, and is in the best location for exploring this vast park. Read on for a full review of Furnace Creek Ranch.

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Much more than just your average motel, The Furnace Creek Ranch is a desert oasis centrally located on the eastern side of Death Valley National Park. Recent improvements to Furnace Creek Ranch include an updated pool patio area with new chairs, tables, and gardens, a new sport court for basketball and volleyball, bocce ball and shuffleboard areas, and free sport recreation rentals.

Would you rather camp? We have tips and reviews for Death Valley camping at Furnace Creek!

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Why it’s worth the drive:

Located 2.5 hours from Las Vegas, Death Valley is a considerable distance from most other sightseeing venues in southern Nevada, but the moment you drive over the mountains to the vast valley floor, you’ll understand why it’s recommended time and again. Even very young children can handle the moderate hikes through stunning canyons and/or ride in an all-terrain jeep through bumpy washes and across cracked desert floors. While this national park can be done in a day trip, it’s a vast area to cover, with lots of driving time. Our family highly recommends at least a two-night stay to see all the valley has to offer.

Why we Recommend Staying at the Ranch:

Death Valley NP offers several accommodations within its borders, ranging from the 5-star Inn at Furnace Creek to campgrounds. We always choose the ranch at Death Valley–Furnace Creek Ranch–for its welcoming atmosphere and accommodation of families with young children. The Ranch consists of an entire complex of motel units (the deluxe rooms, which open out directly onto the green across from the pool are worth the extra $$), restaurants, playgrounds, stables, swimming pool and more. There’s a general store (convenient when we needed Tylenol, ice for the cooler, and after-dinner ice creams) bike-rental booth, and museum. The 80-degree spring fed pool is the highlight. Plus, you can walk to the park service visitor center from the grounds.

Nate and Calvin get sworn in as new rangers at Death Valley National Park.

What to see: Death Valley offers desert hikes, off-road excusions, horseback riding, and tours. Check out our family’s top Death Valley hiking picks.

Accommodations: Options at the Ranch include cabins (one room), standard rooms, deluxe rooms (ideal location), and RV or tent camping (does not include pool pass). Bear in mind that the best rates are on the shoulder seasons, which in the case of Death Valley are early fall and late spring. Our favorite time to visit? Spring break!

Food Services: Several restaurants are available onsite. Our favorite was the family diner, ’49er Cafe, serving general family fare like burgers, pasta, and kid meals. The Wrangler Steakhouse is spendier, but does have an extensive breakfast buffet.

In addition to the restaurants, the Ranch General Store is well-stocked with items to make your own picnics and light breakfasts, like milk, cereal, bread, lunchmeats, etc. Be prepared to pay dearly for this convenience, however! (We stock up on groceries before entering the park.)

Directions: From Las Vegas: take I-15 N, then take exit 42A to merge onto US-95 N toward Reno. Turn left at NV-373 S. Continue onto CA-127 S, entering CA. Turn right at CA-190 W into the park.